If you're hungry for more information than the little tid-bits I've included here, then 1KM1KT regular, Jonathan Lavallee has been reviewing them as the competition progressed. To allow myself purity of judgement, I've not read the reviews yet but I am sure they're cracking. Jon even had a go himself! I've added a link to Jon's blog with each game.
Who could pit Sam Spade against Indiana Jones? Only the mad mind of Tamás "Evil Scientist" Kisbali. The game revolves around two core players: a private eye and a professor of archaeology who are pitted against each other. It is a non-co-operative goal driven game with all the flair of the 20s and 30s. The other players play supporting characters and the mechanics uses two decks of cards. Jon's Review
A Ghost Runner hunts ghosts that have been trapped into cybernetic shells. How utterly mind bendingly cool is that? It's 2099, there's been a global fisticuffs that's ended badly for everyone. Technology and corporations did rather well, though. The system is a mashup of Spirit of the Century with FATE and Aspect points too. A slick, stylish game indeed. We have Greg “Shinobicow” Schuste to thank for introducing that superb concept! Jon's Review
Humans have are returning to the rubbish-filled earth to recolonise it. Unfortunately, the Martians have had the same idea. It's fat humans on hover chairs vs Green men with glass helmets and cute robots thrown into the mix. Alistair Morrison wraps this in a nice D6 dice pool mechanic serves on a simple but effective layout. Jon's Review
Hunt ghosts in the world of 1001 Arabian nights (with a Disney twist). You'll be packing untested, unlicensed
Set in the 19th Century, here you plunged into a dirty, bustling city. When "awoken", the clocks stop and you will find yourself amongst the alien race of The Examiners, who experiment on humanity in this stopped state. Patrick Gamblin blends some fascinating ideas with a dice pool mechanic. Short, sweet and delightful to read. Jon's review.
While Robin Hood is off womanising, the Merry Men are all wasted on grog and the Sheriff of Nottingham keeps sending in troops to the forest. All that's left to hold them back are the youngest of Robin's followers - a group of 13 year-olds. You. Mechanics follow the phases of Home Alone by planning, setup and then springing the traps. Another Greg “Shinobicow” Schuste game, he who cannot spend longer than 24 hours on an idea! Jon's review.
As a gang member, you need to find a monster and the down-on-his-luck guy who is feeding it. Jonathan Lavallee intertwines the two films brilliantly, you even create the monster in character generation. He uses the Geasa system, which fits well. Jon's thoughts on his game
"Every minute I stay in this room, I get weaker, and every minute Robin squats in the bush, he gets stronger". Under the employ of King John, you're going into the
Aldo "Maledictus" Ojeda asks you to go thieving in Arabia as a member of the Thieves Guild. Magic is subtly woven in this light hearted take on 1001 Arabian Nights and the system is very, very light indeed. A wonderfully presented dive into the world of pinching stuff. It's short but of a very high quality. Jon's review.
Bloody hell, Nathan Russell. That is all. Bloody hell.
Jon's managed a review.