Tuesday, 17 November 2009

The Free RPG Blog gets a hollywood style makeover. With less silicone.

There are going to be a few improvements here on the blog over the next week, the first was finished today - the theme! If you read the blog in an RSS Reader, then take this opportunity to pop along to the blog to have a gander and let me know if you like it. I hope you do. Some of the sidebars need to be put back but the content is still there, surrounded by a more pleasant (bling) skin. What else is happening? Keep reading to find out.

Have your own site? Love free stuff? Let people know!

Thank you to those of you who added the 'Vote Truly Free' support badge for the Ennies this year. However, I can't let you keep that hurriedly composed piece on beautiful blogs. Instead, feel free to use one of these lovelies, linking either to here or to 1KM1KT (whichever takes your fancy). No need to host yourself, just use the Picasaweb link. Please do resize if you need to fit it onto your blog.



Coming very soon

Update! Quicker than I thought! I can now be found at www.thefreerpgblog.com and the RSS feed has been moved over to feedburner. The joy is that you probably don't need to update your RSS feeds! If you keep getting the posts in every Tuesday, it's all gone through automatically.
I have purchased www.thefreerpgblog.com (which only redirects at the moment) and I will be moving the RSS feed over to feedburner. These will take a few days to get sorted and there might be a slight downtime while the internet gets used to the new address. Once it is all stable, I'll let you know so you can move your bookmarks and RSS feeds. Thank you in advance for your continued support and patience while I invariably balls it up.

Still reading? One last free thing as a thank you

I crafted this lovely wallpaper for your lovely computer. Assuming you are using a computer to read this and you're not using an immensely complex ticker tape device. Clicky for a biggy (more sizes available on request - just leave a comment).

Friday, 13 November 2009

Dyson Logos' Marvellous Random Dungeon Maker

Dyson Logos: philanthropist, author of the superb Geodesic Gnomes, blogger and all round excellent fellow embarked on a mission to create a random map generation system using map tiles of discernible rooms. The idea would be for you roll on a table and produce the tile from a set of pre-cut tiles. A charming, bonkers idea that it simply has to work. I like big, bold ideas so much that I tend to throw a bit of myself at them. This time, I'm throwing a bit of myself at Dyson and, chances are I won't get arrested this time.

Forsooth! He's made software out of it

Yes! I've gone and taken all 12 tiles (so far) and performed some digital magic to turn them into a web page that will generate a dungeon for you. You can then print or take a screenshot. Or generate another. The possibilities are endless! Do be careful: changing the values in the boxes will create a new map!

I'm hosting it on a spare web host, so you might find that the location moves in the future (perhaps to Dyson's own blog) but I promise I will leave a forwarding device, so please do bookmark. I hope Dyson keeps going so I can keep adding more tiles to the page, it will look better and better each time. The overlap you see is to make the tiles line up a bit. As they are a little rough in size, you'll find that there can be a bit of overlap. I think it adds character to the result. If you can think of a feature you would like, please do comment.

With some mirth, I'm excited to announce that I haven't told Dyson I'm doing this. So, we all get to see the golden man's aghast internet persona when he discovers this. I see it as piling philanthropy onto philanthropy until we end up in an enormous philanthropic heap. It's a way of saying thank you.

Tuesday, 10 November 2009

Let's hope they have another go - The French Invade Texas by Jaap de Goede

The French Invade Texas is an alternative-history (sort of) roleplaying game by Jaap de Goede. Play the role of La Salle, a French explorer and use the King of France's extensive resources to colonise and fight the Spanish. I became a fan of Jaap with Dark Dungeon and I'm proud to say I still am.

If the title itself isn't enough to spur you to read on then perhaps you might enjoy witnessing the gradual slide of blog quality as sleep deprevation causes that thin line between awake and asleep to fade.

The New World and New France

It is clear that Jaap had a Wikigasm when writing this. It is based in the late 17th Century when northern America was colonies (what we call in Europe the Good Old Days). You play out the voyages of Louis XIV's favourite La Salle who popped across the pond for some territory theft. However, the Spanish had got there before, so you'll be stealing some of theirs. They won't miss it. It's buckling of swash with all the interesting elements from that era: native Americans, mystical cities of gold, Conquistadors, pirates and so on.

Character Creation

Crafting your avatar is a point based affair. Characteristics are your attributes - Strength, Constitution, Agility, Perception, Willpower and Charm. They do what they say on the tin. Zero is an average, with positive and negative values placing you either side of it. The skill list is brief but exceptionally useful. One of the characters really should be the French explorer La Salle, who the game is about. Think of it as the team leader, which in our gaming group is code for "The first person in trouble". Jaap suggests that the most capable player plays La Salle. In our group, this would mean the player would was out of the room when the choice is made. You can play one of his compatriots (example PCs straight from the history books) or use them as a starting point.

Mechanics

A stock 2D6 + skill (or attribute) to reach a target number is used. The difficulty level examples are a delight: "15- convince the Spanish Inquisition you are innocent". Critical failures on double 1 and on double 6 you critically succeed and keep rolling, adding the numbers up. Combat is performed in an old fashioned (as in lemonade - you know bitter, bits, no sugar and a hit that makes the edges of your mouth yearn to be near your ears) manner. You take it in turns to lunge and repost. You might find yourself bellowing "Have AT YOU!". You take it in turns to slot each other up a treat until one of you can't any more. If you're not the one on the floor bleeding then you're the winner. Well done you.

History is fun

Ignore the corduroy clad bearded buffoon with the chalk and the dates. History is fun. The bad chaps are really very bad indeed. Genocidally bad. The good guys are mostly bad too. That would appeal to my players, who don't do good and evil. They varying shades of evil. Jaap has included some superb hooks and adventure plots - which are absolutely ideal as there is a lot of background to get your head around.

To do next

Jaap didn't quite manage to complete The French Invade Texas in 24 hours (it took 30), so it is ripe for my usual improvements. As the game is inspired and built upon history, there is a lot of it and it still feels very Wiki in the way it reads. I think it needs a bit of trimming and representing for the modern roleplayer. There are some spelling mistakes and I think the organisation could be improved. On a minor point, the game is written as a game for brand new gamers and I think that's probably not the target market. I'd rather see it written with experienced gamers in mind.

Conclusions

The French Invade Texas is a superb idea that will be bread and butter to history buffs and intriguingly novel to the rest of us. A dark section of European history that is rife for the plundering and yet rarely is so. Written with Jaap's usual flair for English, even the historically illiterate will find La Salle an interesting personality. It is rough in places and can be heavy but like a good rocky road brownie, it's delicious because of it.