You might be baffled as to why a non-roleplayer might want to expend considerable time and effort in a hobby he doesn’t partake in. To understand it, you need to understand the mind of the web developer who does things not just for cash but because they are just too cool to not be done.
FeaturesDave's mapper is brimming with features that make it not just useful but fun to use. Let's start at the top left and work our way around clockwise. Where possible, I've included shortcut keys in [square brackets].
Main menuDave's Blog is a mapper-centric news output that will keep you up to date with developments. Help/About does exactly what it says on the tin. There is a handy key that shows all the common symbols. This is an interesting additional because it helps define a language for new mappers to use to make their own. Supporters are those wonderful people who have donated tiles, ideas, feedback and lunch and Facebook points you at a fan page. You can get there easily by hitting 'Like This' on the top menu.
ViewObsidian Portal. The 'Hide Image Menu' button closes the tile menu - which I'll come to on the map section below.
- Normal map [shift + n] - Using stock tiles, lined up neatly in a grid and no edge tiles.
- Stagger map rows [s] - Lines up the tiles so that they are staggered like brickwork.
- Stagger map rows, show rows end capped [shift - s] - Much more useful than just staggering rows, this one neatens the edges by using end caps.
- Close off dungeon edges [c] - My favourite, this uses half-size geomorphs to seal the map.
Map Mode (or type)
- Dungeons. Created by 'intelligent' beings for whom caves are just too disorganised.
- Caverns. Natural formations.
- Dungeons / Caverns mix. Rough hewn edges and purposeful design mashed together.
- City. A mix of buildings, roads and post-apocalyptic landscapes. Cities don't edge edge tiles.
ExamplesWhere the mapper comes into its own is in conjunction with your imagination. The random tiles suggest an idea, leaving you to switch tiles, rotate and form your own narrative. For these two dungeons below, click the image for a larger one.
Errol Boltwog's Unfinished LairDyson Logos and M.S. Jackson. Size: 2x2, Close off dungeon edges, No grid and Dungeon Cavern Mix.
Errol Boltwog never finished anything. He never finished the pontoon under the bridge where he lived happily with his wife. He never finished the hut for the children, nor their tree-house. Not until after they had long left home. His lair - the status symbol of any respected Ogre family - was never finished either. Sure, it had grand plans based around a circular temple to the south east and long colonnades that stretched back and forth. Building the traps just took the fun out of it and he lost interest, abandoning it after years of work. To the north are the dark and dank natural caverns where passers by often shelter from the weather. Many never realise the realise the workmanship that went into the rest of it and the treasure that lies within.
Burley-Upon-PewRisus Monkey. Size: 3x3, Normal Map, No grid and City tiles.
Inhabited entirely by middle class commuters, Burley-Upon-Pew used to be a lovely little town. Shortly after the event, the delightful little streets became a war ground between them and a hurriedly assembled army of frankly useless warriors. The streets have taken a hell of a battering as the small market town held back against them. Now, some time after the event, this corner of Burley-Upon-Pew is the last surviving outpost of humanity.
Powered by SubwayDave is still working on new featutres and he has an impressive roadmap of ideas. I've had numerous conversations with Dave about the mapper over the last year and he is the most personable web developer I've met. If you have a tile set or an idea for a feature, he would love you to get in touch.
Dave does none of this for cash, instead he asks that you buy him lunch using a paypal link at the bottom. At the very least, let's get blogging about this superb app.