This first one depicts an example of space combat. Space combat in Version 4 is very wordy and scribbles-on-paper. I looked at a complex three dimensional system but I decided that those systems are fine for board gaming but that is not why people want to play Icar.
![](http://4.bp.blogspot.com/_zj5_msGEhSc/TE3ze3hZVSI/AAAAAAAAHR4/V8ZpvfFZf3I/s400/version4ex2.jpg)
This second grab shows the start of the skill section and demonstrates my obsession with stuffing images in amongst the text. I can't stop doing it. I'm seeking group therapy.
![](http://4.bp.blogspot.com/_zj5_msGEhSc/TE3zeoIqvqI/AAAAAAAAHRw/IKjiGFcZU5w/s400/version4ex1.jpg)
Sadly, I've set myself the gargantuan task of updating the Icar equipment index too. It's a Behemoth of graphics, many of which needs recreating in beautiful 300DPI high resolution rather than the shameful 72DPI I thought was adequate before. Here are some snaps of vehicles I needed to recreate because the originals were woefully out of date:
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That's not all!
I do have a number of reviews in the works, have written a foreword for a delightful game by Michael "Stargazer" Wolf and and judging the frankly excellent entries for the Cyberpunk Revival Contest on 1KM1KT. Not only that but I am still penning my Guide to Writing a Free RPG from scratch. In the similar vein to my last guides but in a multi-part series.Thank you for being patient. You can always get your dose of free over at 1000 Monkeys, 1000 Typewriters, the best free online community on the net. Ever.