This first one depicts an example of space combat. Space combat in Version 4 is very wordy and scribbles-on-paper. I looked at a complex three dimensional system but I decided that those systems are fine for board gaming but that is not why people want to play Icar.
This second grab shows the start of the skill section and demonstrates my obsession with stuffing images in amongst the text. I can't stop doing it. I'm seeking group therapy.
Sadly, I've set myself the gargantuan task of updating the Icar equipment index too. It's a Behemoth of graphics, many of which needs recreating in beautiful 300DPI high resolution rather than the shameful 72DPI I thought was adequate before. Here are some snaps of vehicles I needed to recreate because the originals were woefully out of date:
That's not all!
I do have a number of reviews in the works, have written a foreword for a delightful game by Michael "Stargazer" Wolf and and judging the frankly excellent entries for the Cyberpunk Revival Contest on 1KM1KT. Not only that but I am still penning my Guide to Writing a Free RPG from scratch. In the similar vein to my last guides but in a multi-part series.Thank you for being patient. You can always get your dose of free over at 1000 Monkeys, 1000 Typewriters, the best free online community on the net. Ever.