Impossible!
Poppycock! I've seen droves of fearless philanthropists hammer out a playable game in 24 hours. Some of those will view this challenge as a trifle.Do it because it is hard
Each and every reader will have a game they want to play gurgling inside them. It is the voice you can't silence, the thirst you cannot drench, the hunger you cannot satiate. Keeping it bottled up is not doing you any good; release it into the world, you will feel better for it. What better time than doing it with other like minded philanthropist?This November, write a game. Play the game. Tell everyone about it.
7 comments:
A month? That's like...thirty 24-hour games!
A choose-your-own-adventure would be fun be make. Hmm, I'll have to think about it!
I know, a whole month! Think of how much roleplay damage you could do in that time!
Ah! I was wondering what happened! Last year's site:
http://perilplanet.com/naga-demon/
...didn't have any updated info, so I was afraid it had been cancelled. So I picked up the flag on my own to get folks involved:
http://tinyurl.com/66gyttg
Good to see it's up again this year. I'll post an update to my blog pointing folks to the correct site for this year.
I've gotta try this.
Maybe a good deadline is what I need to scrape a game out from that flaky junk inside my skull.
@Sniderman, nice blog post. You're not on my blog read list. :-)
@N. Wright, I'm with you on that one. I love deadlines as a way of forcing myself not to play minecraft. To quote Douglas Adams: "I love the sound of deadlines when they whoosh past!".
You should probably pick a different month than November; it'd be downright impossible to do both at the same time.
Nils, you're right of course. There is something about November, though. Perhaps it is the excitement of running up towards the holiday season? I didn't pick the month, the challenge was set by Nathan Russell - who incidentally does NaNoWriMo too! :-)
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