Superliga is written as if talking straight to the Overseer (GM) and suggests (with some light hearted winking, nudging jokery) that the GM is at war with the players. I, like Brendan, appreciate this is not the case with most roleplaying groups but I for one spend most Tuesday nights fighting a war on four fronts against minds marinaded in the love sauce of Beelzebub. The rules persistently remind the reader that the Overseer can give out points and overturn results but I would use this sparingly. And I am a megalomaniac.
Your CharacterYour character is described by statistics, skills and equipment. Statistics are split into rolled primary statistics and secondary ones, derived through simple mathematics. The primaries are self explanatory: Strength, Constitution, Dexterity, Intellect, Willpower, Magic and Luck. Roll 2D10 and sum for each. If you don't like the numbers, you discard the lot and re-roll (except Luck). Luck is the odd one out as it is used to augment other stats. Secondary statistics: Stack (physique or beefyness), Health, Resilience and Skill Points are calculated from the primary statistics. Skills are broad abilities and a single skill covers a range of different game affects and are bought with points. Skill and Stat checks are made using a d20 roll (with critical passes and failures) and opposed rolls use a d20 with adding 10 to the relevant statistic of the person doing the task and then subtracting the relevant statistic of the opposed. This does feel a little odd but does seem to work in the given examples.
The skill list is breathtaking in its size and detail. Brendan has opted to cover a range of skills from a variety of genres, including Fantasy and Science fiction. Although you do not get a lot of skills, there is loads to read for each one. They are organised into 'trees' to ensure you can do A before B.