If you want to run fantasy and have neither time nor inclination to write your own world then Mythosa is ideal. If you're building your own campaign world and are short of ideas, then Mythosa makes a splendid template.
A world from the people outMythosa is a high fantasy world where a pantheon of good, bad, mischievous and down right nasty Gods take an active interest in the affairs of Humans, Dwarves and Elves. It's a world recovering from the a recent magical war, leaving the villains with the upper hand. Humans, both civilised and barbaric, strive to regain safety while Dwarves rebuild their ruined craggy empires. The Elves remain typically aloof. These three races are outnumbered by reams of player-fodder monsters.
A rich, cyclical history gives precedence to the present day, a deep breath after a huge storm of war. Wars come and go, power is redistributed and common folk are left to pick up the pieces. History, like religeons, are not dwelled upon - there's just enough for plot hooks and campaign ideas before the book moves on. My imagination swelled with campaign ideas as I read.