
The heart of the graph
Aspects describe your character and flow from one to another like snaking rivulets on a rain sodden window. The river flow begins with Primary Aspects that describe raw talent, slither through Secondary (honed talents), slosh into tertiary aspects (broad life experiences) before sploshing into Reserves, which represent your ability to withstand hardships.The Aspects are arranged for you in a lovely directed graph (see below), the three primary ones (Body, Mind, Spirit) being in the middle. These are filled out with a delightful point assign technique where you begin with choosing a tradeoff between the three primary and then flowing the numbers down across the others.

Familiar ground - ish
The system is a dice pool: target number is between 1 and 6, roll D6 equal to the Aspect, at least one of the die you've rolled must be larger or equal to target. Each die over the target improves how well you've succeeded, each 1 gives you a narrative drawback. The damage you take, be it meaty-stab, brainy-ache or some other, it is all managed using the subtleties of the Aspect graph. Brilliant!The horror, the horror
Horror is neatly categories into your everyday, communal-garden mundane blood, gore, violence; and spooky Cthulhu-esque supernaturality. Each bounce of different parts of the Aspect tree. Magic and Piety is used to fight their respective horrors. Experience raises aspects and you recover lost reserve over time. There's also a gear table.Shortcomings

1 comment:
Call 'em quirks.
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