I do like to refer to the author of the games I review by their first name, it helps remind me that humans are involved. As there are two: Mark and Simon, I will refer to them as M&S, which fills me glee.
Character CreationYou begin by picking your animal (race). Each creature has its own special features and these tend to be more varied than in stock fantasy. A character is described by Attributes, Lores and Abilities. The Attributes are Toughness, Sturdiness, Nimbleness, Craftiness, Viciousness, Alertness and Luckiness. Oddly, I resolved to never list attributes again while I was writing my last review but I decided to throw caution to the wind and tweak the nose of fate and do it anyway. After all, these are excellent examples of Attributes named well. Each race has a starting level and a maximum, so you don't get into the state of having super-strength shrews. You get 5 points to add onto your starting value and cost is the same as the level you're trying to get to.
Abilities are innate physical modus operandi of each animal. Except fly and wisdom, any animal can do any of them. For example, Climb, Leap, Flee, Tooth and Claw (fighting) are common to all. Nominally, you get a d6 and if its listed against your race, you get a d10. Natural knowledge are dealt with by 'Lores', which are domain knowledge.