
The output of WoAdWriMo is a series of free adventures in varying quality, consisting of a raw, hot-blooded gush of ideas in PDF/Word Doc form. That might sound like a criticism but the output (as reviewed below) benefits from the rough-and-brave thought-vomit you tend to get from creating under pressure. The documents themselves are well presented, there aren't as many graphics or maps as you might hope for but in all cases that loss is subliminally felt by the respective authors and replaced with rich narrative, passion and energy.
At time of writing, only the 2007 entries were available, so I chose two very different ones to review.
Zero Sum Gain by Bobby Derie

The start of the adventure begins with the GM doing a one-on-one-roleplay with a character and although some players might resist being thrown into plot (as mine definitely would), Bobby does well to offer was around this. Each scene is well written, with tips on how to get around foreseen plot barricades while breaking up the familiar 2-column layout with pictures, some of which are impressionistic and take a little staring at before you see what they are. I must admit wishing I'd not been so clinical with some of my projects.
Zero Sum Gain is repleat with resources for the GM: NPC stats and descriptions, maps and lots of feeling. With such a large amount of content it is difficult to believe it was written in a month. If you like gritty, hard hitting near-future adventures then download it. The adventure is generic enough to be run in any dark near-future setting. Great work, well done!
The Blue Mountains by Jay A. Hafner

The scenario is peppered with optional new rules that dovetail into D&D 3e. These include new races and some new rules that diminish the power of magic as weilded by the players. The background is thin but Jay has taken the sneaky (and effective) move of adding hyperlinks to the Wikipedia articles on Norse, Pictish and Finnish mythos. A good when time is short. A quick blast through the different locations the characters will go adventurin' and the descriptive half is over. The rest of the document is set aside for maps and stat blocks, which is very welcome. It helps bring everything together. I would like a little more description and tie in to the setting but there are so many big ideas crammed into a small package (in a short amount of time), that it would take a considerable amount of time to fill out. We can only hope that Jay does as the setting is enthralling and the style of writing very easy. Nice one, Jay.
Thoughts on WoAdWriMo

Like most resources, WoAdWriMo has a nifty community forum, which rightly shows that there is a burst of activity around the event month and then tails off either side. It's good to see that people want to talk about their works as they work on them. The forum is relatively new (available only this year) but I think it will be a good solid feature for next year.
An event that enthuses people (who do not ordinarily share their campaign material) to throw something onto the web for free is a great idea. It's a philanthropic challenge that should be applauded. If you're looking for a whole adventure or ideas to fit into you existing campaign, there is a wealth of ideas at WoAdWriMo. Well done to Jeff for bringing it about with such energy and congratulations to all the participants past and future. I wait with baited breath to read through the 2008 entries.
5 comments:
The Blue Mountains looks pretty cool. Thinking of working it in to my next C&C game!
I also like jrients' Asteroid 1618 from the same site.
I did read through Jeff's Asteroid 1618 and it's really good. I have it saved for a future post of its own. I thought that if I add it on here, it might look a bit like I am about to propose marriage or something!
Frankly, all of the WoAdWriMo games are of considerably high quality that there is plenty for me to review in the future. No doubt, by the time I get to the rest of the them, it will be July 2009 and a new batch will have arrived!
Many of the 2009 adventures are available. You just have to go to the forum to get them, since they don't have their own archive yet: http://www.woadwrimo.org/forum/viewtopic.php?f=2&t=21&sid=f65410452fecb29b8fcd447ed194f4ae
I just saw your post on the WoAd forum asking for feedback from people who participated.
I wrote ZOMG, and it was a lot of fun. I'd run a very similar one-shot adventure for a couple groups of players before, and putting down the loose plot into some kind of tangible form made me realize just how much work goes into writing adventures. I had to clarify and explain and expand a lot of things I hadn't even thought of when running it, since I usually improv most things.
I do wish that I had more images and better maps. I had a friend who drew some character portraits for me, but her scanner and digital camera simultaneously broke, so she couldn't get them to me in time.
The experience was certainly a worthwhile one, and I look forward to doing it again next year. Even if I don't, I now have a "portfolio" of sorts to advertise my DMing prowess.
Thanks for the input, DI. Glad that the forum post worked. Images and maps are a bind and I am researching for a future post on options for the philanthropist.
Did you find the month deadline restricting or focussing? Did you struggle to create something that was playable? Did you leave much out? How did you remain disciplined?
Are there any adventures you've read and though "YES!", any you really liked I might review?
Many thanks for popping by.
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